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 Furry Prince Style Powerup System Questions 
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Joined: Mon Jan 11, 2010 7:08 pm
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Post Furry Prince Style Powerup System Questions
Hello, WarKirby.

My SL name is Neku Zifer and I recently bought the Prince Style power up system. My character is furry, so I had the idea to attach all the scripts to every prim part of my body (which is basically all of my body XD).

After the first test, it did indeed change all my fur color. Not completely blond like the Prince hair, but I'm getting there. I read the notecard about the textures you can make for dark colored prims, which in fact, my fur is dark grey/black.

So, with all my prim body parts scripted, I tried powering up. I had about 15 powerup animations going on at once, obviously it was laggy. XD... At least I was smart enough to turn off the sound, voices, and terrain damage before trying this. I've also noticed that the sounds were off timing with the animations. So, I detached everything and put the Prince hair back on, but the sound was still off sometimes, and sometimes it didn't play at all.

So, I could use your help with something, because my goal is to get all my my fur completely blonde, matching the hair. I guess a good example would be Super Sonic, when he just turns all yellow. ^^

Other than that, I need to learn how to fit the Prince hair on me, so it looks natural with my prim static hair, because I do want the longer hair in SS3.

Any at all advice you could give would be much appreciated. o7

- Neku Zifer


Mon Jan 11, 2010 7:18 pm
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Joined: Fri May 23, 2008 5:37 am
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Post Re: Furry Prince Style Powerup System Questions
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... so I had the idea to attach all the scripts to every prim part of my body (which is basically all of my body XD).


not a good idea...

Quote:
After the first test, it did indeed change all my fur color. Not completely blond like the Prince hair, but I'm getting there. I read the notecard about the textures you can make for dark colored prims, which in fact, my fur is dark grey/black.


in the Transformation Customisation Toolkit, which should be in the same folder, there are a few different scripts there for setting textures. They were designed for use on basic avatar hair though, not furries. So I can't predict exactly what will happen. I strongly advise making a backup of your avatar.

The texture therein is primarily a hair texture though. I'm not sure if it's suitable for fur. If not, it's down to you to find a better texture(s) for your specific case

Quote:
So, with all my prim body parts scripted, I tried powering up. I had about 15 powerup animations going on at once, obviously it was laggy. XD... At least I was smart enough to turn off the sound, voices, and terrain damage before trying this. I've also noticed that the sounds were off timing with the animations. So, I detached everything and put the Prince hair back on, but the sound was still off sometimes, and sometimes it didn't play at all.


Sound issues could be network lag on your end. I'm not aware of any soundsync issues, though it does sometimes come down to a matter of opinion

Quote:
So, I could use your help with something, because my goal is to get all my my fur completely blonde, matching the hair. I guess a good example would be Super Sonic, when he just turns all yellow. ^^


I think you'll need an extra script to handle this one. I'll see about writing it for you sometime in the next few days. It would be a script that listens and changes colors.

If you've any scripting experience and feel like trying it yourself, the hair sends a "begin" message on trans start, and "end" at the end. The channel it uses is 29812580 plus the powerup level. ie, the ssj3 channel is that number +3. Normal form is 0, kaioken/falseSSJ are 5. If you didn't understand a word in this paragraph, then nevermind.

Quote:
Other than that, I need to learn how to fit the Prince hair on me, so it looks natural with my prim static hair, because I do want the longer hair in SS3.
you can build your own SSJ3 form if you like. I made it a lot easier with 1.6. Go read the manual for more info.


Tue Jan 12, 2010 2:32 pm
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